Paragons

General Information:
Paragons were once regular cavemen in a world (Pangea) that they came from. Contact with a magical artifact early in their history caused them to hyper-evolve, strengthening their bodies as well as their minds, at the cost of their agility.

The artifact, though thousands of years in their past, had amplified all the traits of these cavemen, granting them the ability to fly through the power of thought alone and the ability to see in the dark at the cost of being more skill-oriented.

Paragons, strangely enough, cannot count a single evil alignment among them (this race CANNOT be evil). With the artifact advancing their minds and body so far, the level of cooperation and unity among these people is unmatched, much to the chagrin of hostile races and planes. Incorruptibility, loyalty, and tenacity are this race's core tenants.

Physical Description:
Paragons appear as hyper-idealized human beings, with no member of their race qualifying as below average. It is quite obvious that the muscle their form puts on seems to limit their agility, but they often find ways around their drawbacks.

Standard Racial Traits
and +2 Cha. intelligence scores can choose from the following: Celestial, Draconic, Dwarven, Gnome, Halfling, or Sylvan
 * Ability Score Racial Traits: Paragons gain +4 Str, -2 Dex, +2 Int, +2 Wis,
 * Type: Paragons are humanoids with the paragon subtype.
 * Size: Paragons are Medium creatures and thus receive no bonuses or penalties due to their size.
 * Speed: Paragons have a base speed of 30 feet.They also have a fly speed of 30 feet with clumsy maneuverability.
 * Languages: Paragons begin play speaking Common and Paragon. Paragons with high

Defense Racial Traits

 * None

Feat and Skill Racial Traits

 * Paragons select one extra feat at 1st level.

Magical Racial Traits

 * None

Movement Racial Traits

 * None

Offense Racial Traits

 * None

Weakness Racial Traits

 * None

Other Racial Traits

 * None

Senses Racial Traits

 * Paragons can see in the dark up to 120 feet.

Height:
As humans, with base heights increased by one foot.

Weight:
As humans, with base weight increased by forty pounds.

Starting Age:
As humans. Middle and Old Age equal to Elves.

Names:
This race does not use surnames. Their only name is a combination of various words, prefixes, and suffixes of their language, gained at adulthood from their achievements. There will only be one person of each name in their entire world. Their language is ever evolving and ever-growing. Names can be as simple as one syllable to fifteen.

Examples: Dragnin, Korvinahvianth, Gol, Tresarim, etc.