The House of Clubs

== General Information:== Arisen from the stock of House Becker

The fierce, jovial and deadly, members of this warrior house are adept at all forms of combat. They are tie malled fist of the four great houses rushing in headfirst into the fray.

This house has a near-legendary reputation among the commoners. They are, however, rarely seen. and despite their strange ways, they are generally well regarded by the commoners, who learned to trust the house during the time of The Great Game. The Clubs patrols the fringes of fey society. Many believe that it protects the fey (noble and commoner) from powerful enemies of old. Certainly, it forges strange alliances. Among the fey they are closest to the Hearts, whom they form pairs of two's with one as a mean's to further house relationships and the other to make sure members of The House of Clubs don't meet an early death.

Physical Description:
Clubs are extremely beautiful, unearthly so. They are tall and thin, with perfect bodies, pleasing, rough features, and tapered, pointed ears. Their hair is saturated with colur, and their eyes tend to be odd, striking hues, such as violet, silver, or emerald green. Their clothes are of that of warrior stock.

Standard Racial Traits

 * Ability Score Racial Traits: +2 to Strength and +2 to Charisma
 * Type: Fey.
 * Size: Medium.
 * Speed: 40ft.
 * Languages: Common, Sylvan and may learn more with higher Int. Scores

Defense Racial Traits

 * Fey Damage Resistance: Clubs have DR 5/cold iron.

Feat and Skill Racial Traits

 * Quick Reactions Clubs receive Improved Initiative as a bonus feat.
 * Silver Tongued: Clubs have a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
 * Camouflage: Clubs gain a +4 racial bonus on Stealth checks while in coniferous and deciduous forests.

Senses Racial Traits

 * Darkvision: Clubs can see in the dark up to 60 feet.
 * Low-Light Vision: Clubs can see twice as far as a race with normal vision in conditions of dim light.
 * All-Around Vision: Clubs are in tune with their mind's eye granting them a +4 racial bonus on Perception checks and making them immune to flanking.

Names:
Male Names Lúarán, Dagda, Eoghan Mac Iain

Female Names Róisín Mhic Fheargail, Deirdre Nic Giollagáin, Duibheasa Uí hAlluráin